This document lists all direct narratives, mentions, and kennings related to the god Týr in the primary mythological texts of Norse mythology: the Poetic Edda and the Prose Edda.
Mentions of Týr in the collection of Old Norse anonymous poems known as the Poetic Edda.
Týr appears as a character in this poem, engaging in a direct dialogue with Loki during a feast.
**Stanza 37-38-39-40:** Týr speaks in defense of the god Freyr after Loki insults him.
Týr said:
37. ‘Freyr is the best of all bold riders
in the Æsir’s courts;
he doesn’t make a girl weep, or a man’s wife,
and he frees everyone from fetters!’
Loki said:
38. ‘Silence, Týr! You never knew how to
make fair [peace] between two [parties];
I will refer to it, the right hand
which Fenrir tore from you!’
Týr said:
39. ‘I’m wanting a hand, and you [are wanting] Hróðrsvitnir,
the affliction is intense pain for us both;
things don’t go well for the wolf, either, who must wait
in bonds99 for the darkness of the powers!’
Loki said:
40. ‘Silence, Týr! It befell your wife
that she had a boy by me;
you’ve never had an ell or a penny
for this outrage, you wretch!
Týr is a significant supporting character in this poem, where he accompanies Thor on a quest.
**Stanza 4-5:** The Æsir wish to hold a feast, but need a large cauldron to brew ale for everyone. Týr informs Thor that his father, the jötunn Hymir, possesses such a cauldron.
Then the victorious Týr gave this helpful advice to his friend: "There lives to the east of the Elivágar Hymir the wise, at heaven's edge. My father, fierce of mood, owns a mighty kettle, a roomy cauldron, a league deep."
**Stanza 7:** Týr travels with Thor to the realm of the jötnar to retrieve the cauldron.
**Stanza 8:** In this poem, Týr is presented as the son of the jötunn Hymir, a different lineage than the one given in the Prose Edda. He is greeted at Hymir's hall by his mother and grandmother.
Role in the Narrative: While Thor performs the main heroic deeds (eating Hymir's food, fishing for the Midgard Serpent, and ultimately stealing the cauldron), Týr acts as the guide and instigator of the quest.
Týr is mentioned as part of a runic charm for victory.
**Stanza 6:** The valkyrie Sigrdrifa instructs the hero Sigurd on the use of magic runes. For victory in battle, she tells him to invoke Týr.
"Victory-runes you must know if you will have victory, and carve them on your sword's hilt, on the blade-guards and the blades, and name Týr twice."